Welcome to my gay MechCommander page. HAHAHAHAHAHAHAHAHAHA!(Terence) General strategies, mission walkthroughs, maps, and whatever else people request are constantly being added so go fuck yourselves. Your feedback is greatly appreciated (please swear at me), as I want this to become one of the best MechCommander sites on the net.

I urge you again, plese swear at me. Check the News section below to see what's been updated lately, and then fuck off.



News and Updates

August 20, 1998 - 12:04pm

Some people have been complaning that the walkthroughs on this site don't work perfectly for them. I've figured out that the reason is that FASA (in their infinite wisdom) made some of the missions harder in the version 1.1 patch. Some of the computer-controlled units will behave differently with the patched version, so not all of the walkthroughs are exact for version 1.1. My suggestion? The game is already hard enough without the patch, so unless you're experiencing crashes you should probably play through the single-player campaign with the retail 1.0 version. Mike Shanovich sent me some details on changes he noticed in the patch:


Just a quick FYI. The 1.1 patch does seem to change the game in some scenarios. The ones I noticed the most on my first time through were:

Mission 2-6: Minor change making it harder to kill all the firestarters seperate from the Catapult.

Mission 3-6: Harder to keep the Mad Cat from coming down the hill without support. Seems like someone else always wants to help it out.

Mission 4-4: The hunchbacks will all come back to the base after wandering off. Jumped my Raven over to an island for another salvage opportunity.

Mission 5-3: Minor change in that the Masakari shows up even if you don't capture #6.

Mission 5-4: Major change here!! All the Masakaris will find you no matter how long it takes. Only the first 2 at station Alpha will stay on post if it isn't destroyed (It's now the last one I take out). Best way is to burn through the forest take the turret station from behind, play bait and run with all of alpha's forces, take Alpha sensor control, leave intact, and then slide around to the bottom of the map and work around to take Beta first. Then you can repair after every Masakari battle.

Mission 5-6 Minor difference with the Lokis in the battle at the gate (they seemed more concerned with the turrets than my mech's----go figure?).


Thanks Mike!

In other news, there are two new sites in the Uplink Center.



August 13, 1998 - 3:25pm

No, I haven't been kidnapped by French terrorists, but thanks for sending the search party.

The fact is, I haven't been playing MechCommander very much lately. I've beaten each mission innumerable times, and I'm running out of ideas for the site. This is not to say that the Station will disappear -- I'll keep adding information whenever I can. I am still figuring out better ways to do Missions 4-2 and 4-5, and will post my findings soon. I also welcome any tips you have for the Strategies section, because I can't think of much to add.

I was playing with PhotoShop earlier and made a new logo for the Station -- let me know what you think.

Also, the address of the site has changed slightly. It is now http://home.hiwaay.net/~cwilson/mech/index.html instead of the old fly.hiwaay.net address (which still works for now, but it may stop working without warning). Please update your bookmarks/links.

The September issue of PC Gamer has a review of MechCommander. The game rated a 79% (good, but not great), and the reviewer covered most of the problems we've been discussing on the Message Board.



July 31, 1998 - 1:57am

Argh. There just haven't been enough hours in the day lately. They should pass a law about that or something... Anyway, I'm still hard at work (when I get a free minute) on rewriting some of the walkthroughs, and I'm sorting out what to put in the Strategy section.

I've added one new Link, for a pretty nice chat/discussion site called MechCommander Academy (link now fixed, sorry...). Also, there's a new MC review up at eXscape. Go check it out.



July 23, 1998 - 9:16pm

The final walkthrough is online! Mission 5-6 is now up in all its glory.

I'm currently re-writing the walkthroughs for Missions 4-2 and 4-5, and then I'll be expanding the rest of the site. As always, check out the Message Board for some great MechCommander discussion...



July 21, 1998 - 8:15pm

Walkthroughs added for Mission 5-4 and Mission 5-5.

The final walkthrough should be up tomorrow, and then I'll be going back and re-writing a few that I'm not happy with (mainly 4-2 and 4-5).



July 19, 1998 - 11:40pm

Walkthrough added for Mission 5-3.



July 19, 1998 - 5:54pm

I'd like to apologize to everyone for the lack of updates lately. I've been pretty busy with other things (*gasp* you mean there's life outside of gaming?)... The last four walkthroughs should be up Real Soon Now, and then I'll be expanding the rest of the site. Feel free to ask questions about the last four missions on the message board while I work on the walkthroughs.

While you're waiting, check out these MechCommander reviews at Online Gaming Review and GameSpot. They don't present a glowing assessment of the game, but they're both fair and address most of the merits and flaws of MechCommander.



Past News and Updates


Swear at me at: [email protected]

This site and all pages contained within are copyright (c) Rohan Gadde, 1998.
It is in no way affiliated with FASA Corporation or MicroProse.

BattleTech, MechWarrior, BattleMech and 'Mech are registered trademarks and MechCommander is a Trademark of FASA Corporation. BattleTech material Copyright 1998 FASA Corporation. The FASA Interactive logo design is a trademark of FASA Interactive.